linux-gtk/budget.c [code] | This file corresponds to the budget form |
linux-gtk/budget.h [code] | The externally exposed budget routines |
linux-gtk/config.h [code] | Platform level config file - l(u)n(i)x |
linux-gtk/main.c [code] | The main GTK routines for the simulation |
linux-gtk/main.h [code] | Externally exposed symbols from the main form |
linux-gtk/savegame_fe.c [code] | Front end for performing savegames |
linux-gtk/savegame_fe.h [code] | Interface to the savegame front end |
linux-gtk/simulation-ui.c [code] | Simulation UI file. Contains code to debug the simulation routines |
linux-gtk/simulation-ui.h [code] | Simulation UI interface |
linux-gtk/uibits.c [code] | Implementation of the ui misc routines |
linux-gtk/uibits.h [code] | Interface to the general ui routines |
linux-gtk/zonemon.c [code] | |
linux-gtk/zonemon.h [code] | Interface to zone monitoring |
nix-common/appconfig.h [code] | The linux application configuration for state |
nix-common/mem_compat.h [code] | Memory compatibility functions |
nix-common/nix_utils.c [code] | Contains the global functions for the 'nix platform |
nix-common/nix_utils.h [code] | Utilities for unix - common |
nix-common/pglobals.c [code] | Contains the global functions for the 'nix platform |
nix-common/savegame_be.c [code] | Back-end code for savegames |
nix-common/savegame_be.h [code] | Interface routines to the savegame backend |
nix-common/sections.h [code] | This just nulls-out the *_SECTION in function definitions |
nix-common/stack.c [code] | This provides the stack functions for a unix/linux box |
nix-common/stringsearch.c [code] | Implementation of a memory searching algorithm |
nix-common/stringsearch.h [code] | Utilities for unix - common |
nix-common/test_horst.c [code] | Test code for the string search code |
nix-common/test_list.c [code] | Test the list code |
nix-common/test_pack.c [code] | Test code for the buffer packing code |
nix-common/virtualfs.c [code] | |
nix-common/virtualfs.h [code] | |
nix-common/zonestrings.c [code] | |
nix-common/zonestrings.h [code] | |
palm/appconfig.h [code] | * Palm application configuration |
palm/beam.c [code] | Beaming support for sending and receiving cities |
palm/beam.h [code] | Interface to beaming functions |
palm/budget.c [code] | The palm budget UI code |
palm/budget.h [code] | Interface to the budget ui of the palm application |
palm/config.h [code] | Platform level config file - palm |
palm/HiRes.c [code] | High resolution compatibility code |
palm/map.c [code] | Map rendering code |
palm/map.h [code] | Map rendering interface |
palm/mem_compat.c [code] | Memory allocation routines for the palm platform |
palm/mem_compat.h [code] | Memory compatibility functions |
palm/minimap.c [code] | |
palm/minimap.h [code] | |
palm/options.c [code] | Code for handling options |
palm/options.h [code] | Interface to the options forms |
palm/palm_locking.c [code] | Locking routines for zones |
palm/palmutils.c [code] | Contains the implementation of various palm functions |
palm/palmutils.h [code] | Interface to some utility functions for the palm paltform |
palm/query.c [code] | Implementation of the query form |
palm/query.h [code] | Interface to the query form |
palm/repeathandler.c [code] | Utility code for repeat handlers |
palm/repeathandler.h [code] | Functions that deal with repeat items being clicked |
palm/resCompat.h [code] | Compatibility interface file |
palm/savegame.c [code] | This file handles savegame front end |
palm/savegame.h [code] | Interface to the savegame code |
palm/savegame_be.c [code] | This file handles savegame back end |
palm/savegame_be.h [code] | This is the interface to the savegame back-end |
palm/sections.h [code] | Mapping for sections for functions |
palm/simcity.c [code] | The main simulation code routines |
palm/simcity.h [code] | The interface routines to the main program |
palm/simcity_resconsts.h [code] | Resource constants for the game |
palm/sony_support.c [code] | Support for the sony handheld |
palm/sony_support.h [code] | Routines to interface with the sony high-resolution routines |
palm/stack.c [code] | A stack implementation that uses a growing memptr |
source/build.c [code] | Code that deals with the building of items in the simulation |
source/build.h [code] | The routines for building |
source/compilerpragmas.h [code] | Compiler pragmas to support compiling on various compilers |
source/disaster.c [code] | Routines associated with disasters |
source/disaster.h [code] | Interface routines for disasters |
source/drawing.c [code] | Routines to deal with drawing |
source/drawing.h [code] | Interface to routines that are used for drawing |
source/globals.c [code] | Convenience routines |
source/globals.h [code] | Interface to the global routines |
source/handler.c [code] | Routines that are used for event dispatching |
source/handler.h [code] | Interface to the handler functions |
source/locking.h [code] | The user interface routines that need defining in any implementation |
source/logging.h [code] | The user interface routines that need defining in any implementation |
source/pack.c [code] | Packing and unpacking routines |
source/pack.h [code] | Interface to the routines to pack and unpack bitfield arrays |
source/simulation.c [code] | The simulation routines |
source/simulation.h [code] | Interface routines to the simulation |
source/stack.h [code] | Interface to the stack functions |
source/ui.h [code] | The user interface routines that need defining in any implementation |
source/zakdef.h [code] | The core set of definitions for the game |