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pocketcity Globals
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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- canColor()
: palmutils.h, palmutils.c
- CantBulldoze()
: build.c
- CarryPower()
: simulation.h, simulation.c
- CarryWater()
: simulation.h, simulation.c
- CASHFLOW_STATMASK
: zakdef.h
- ccr_t
: simulation-ui.c
- changeDepthRes()
: palmutils.h, palmutils.c
- Char
: appconfig.h
- check_configure()
: main.c
- checkAnyGraphicUpdate()
: globals.h, globals.c
- checkCommon()
: simulation-ui.c
- checkGraphicUpdate()
: globals.h, globals.c
- CheckNextTo()
: simulation.h
- CheckNextTo1()
: simulation.h, simulation.c
- CheckTextClick()
: simcity.c
- citylist
: savegame.c
- CITYNAMELEN
: zakdef.h
- CityNames()
: savegame_be.h, savegame_be.c
- cityNewSetup()
: savegame.c
- CleanSaveGameList()
: savegame.c
- cleanupPixmaps()
: main.c
- clearButtonConfig()
: options.c
- clearGraphicUpdate()
: globals.h, globals.c
- ClearLowOutMoneyFlags()
: simcity.c
- ClearLowOutPowerFlags()
: simcity.c
- ClearLowOutWaterFlags()
: simcity.c
- clearPaintedFlag()
: main.c
- ClearUpdate
: zakdef.h
- close_budget()
: budget.c
- close_newgame()
: savegame_fe.c
- close_window()
: simulation-ui.c
- CloseMyDB()
: savegame_be.h, savegame_be.c
- cnCreateButtonPressed()
: savegame.c
- cnFieldContentChanged()
: savegame.c
- cnRepeatPressed()
: savegame.c
- colBlank
: simulation-ui.c
- colFull
: simulation-ui.c
- colNeedPower
: simulation-ui.c
- colNeedWater
: simulation-ui.c
- comparator()
: savegame_be.c
- compatBmpGetDimensions()
: palmutils.h, palmutils.c
- CONFIG_VERSION
: zakdef.h
- ConfigureNewGame()
: handler.h, handler.c
- ContainsDefence()
: disaster.c
- CopyCity()
: savegame_be.h
- costIt()
: simulation.c
- countCosts
: simulation.c
- counter
: simulation.c
- counters
: build.c
- create_left_label()
: uibits.h, uibits.c
- create_right_label()
: uibits.h, uibits.c
- CreateDragon()
: disaster.h, disaster.c
- CreateForest()
: build.c
- CreateForests()
: build.h, build.c
- CreateFullRiver()
: build.h, build.c
- createMenu()
: main.c
- CreateMeteor()
: disaster.c
- CreateMonster()
: disaster.h, disaster.c
- CreateWaste()
: disaster.c
- currmap
: map.c
- cycleSpeed()
: simcity.c
- dealFieldContentChange()
: budget.c
- dealRepeats()
: budget.c
- DEF_FIREMEN_END
: zakdef.h
- DEF_FIREMEN_START
: zakdef.h
- DEF_MILITARY_END
: zakdef.h
- DEF_MILITARY_START
: zakdef.h
- DEF_POLICE_END
: zakdef.h
- DEF_POLICE_START
: zakdef.h
- DEFAULT_APPCONFIG
: appconfig.h
- DefenceUnit
: zakdef.h
- DefenceUnitTypes
: zakdef.h
- delete_event()
: main.c
- DeleteAutoSave()
: savegame_be.h, savegame_be.c
- DeleteFromList()
: savegame.c
- DeleteGameByIndex()
: savegame_be.c
- DeleteGameByName()
: savegame_be.h, savegame_be.c
- didLock
: simcity.c
- diDragon
: zakdef.h
- diEND
: zakdef.h
- diFireOutbreak
: zakdef.h
- diMeteor
: zakdef.h
- diMonster
: zakdef.h
- diPlantExplosion
: zakdef.h
- dirType
: zakdef.h
- disaster_t
: zakdef.h
- diSTART
: zakdef.h
- distrib_t
: simulation.c
- DistributeMoveOn()
: simulation.c
- DistributeNumberOfSquaresAround()
: simulation.c
- DistributeUnvisited()
: simulation.c
- dlg
: budget.c
- doButtonEvent()
: simcity.c
- DoCommitmentNasties()
: disaster.h, disaster.c
- DoDistribute()
: simulation.c
- Doff()
: build.c
- DoNastyStuffTo()
: disaster.h, disaster.c
- doOpen()
: savegame_fe.c
- doPixPaint()
: simulation-ui.c
- DoRandomDisaster()
: disaster.h, disaster.c
- DoSpecificDisaster()
: disaster.h, disaster.c
- DoTaxes()
: simulation.c
- DoTheRoadTrip()
: simulation.c
- DoUpkeep()
: simulation.c
- DowngradeZone()
: simulation.c
- DrawCross()
: drawing.h, drawing.c
- DrawField()
: drawing.h, drawing.c
- DrawFieldWithoutInit()
: drawing.h, drawing.c
- DrawGame()
: handler.h, handler.c
- drawing_exposed_callback()
: main.c
- drawing_realized_callback()
: main.c
- DrawItem()
: simcity.c
- DrawMap()
: map.c
- DrawOverlay()
: main.c
- dsObj
: stack.c
- dtDown
: zakdef.h
- dtLeft
: zakdef.h
- dtRight
: zakdef.h
- dtUp
: zakdef.h
- dw_area
: simulation-ui.c
- game
: globals.h, globals.c
- gameConfig
: globals.h, globals.c
- GameExists()
: savegame_be.h, savegame_be.c
- gamestatusbit_t
: globals.h
- GameStruct
: zakdef.h
- GameStruct05
: zakdef.h
- GameStruct06
: zakdef.h
- genericMappings
: build.c
- GETAUTOBULLDOZE
: globals.h
- getAutoSaveName()
: savegame_be.c
- getCityFileName()
: savegame_be.h, savegame_be.c
- GetCreatorID()
: palmutils.h, palmutils.c
- getDate()
: globals.h, globals.c
- GetDefenceValue()
: disaster.c
- getDepth()
: palmutils.h, palmutils.c
- getDifficultyLevel()
: globals.h, globals.c
- getDisasterLevel()
: globals.h, globals.c
- getGameBit()
: globals.h, globals.c
- GetGraphicNumber()
: drawing.h, drawing.c
- getIndexOf()
: globals.h, globals.c
- getMapHeight
: zakdef.h
- getMapWidth
: zakdef.h
- GETMINIMAPDETAILED
: globals.h
- GETMINIMAPVISIBLE
: globals.h
- getMonthsElapsed
: zakdef.h
- getMonthString()
: pglobals.c, zakdef.h
- GetObjectPtr()
: palmutils.h, palmutils.c
- getPaintedFlag()
: main.c
- getPopulation()
: simulation.h, simulation.c
- GetRandomNumber()
: main.c, simcity.c, ui.h
- GetRandomZone()
: simulation.c
- GetScoreFor()
: simulation.c
- getSpinnerFieldIndex()
: repeathandler.h, repeathandler.c
- getWorld()
: globals.h, globals.c
- getWorldAndFlag()
: globals.h, globals.c
- getWorldFlags()
: globals.h, globals.c
- GetZoneScore()
: simulation.c
- GLOBAL
: compilerpragmas.h
- gMemSet
: mem_compat.h
- Goto()
: drawing.h, drawing.c
- goto_code
: drawing.h
- graphicupdate_t
: globals.h
- GRID_ALL
: zakdef.h
- GRID_POWER
: zakdef.h
- GRID_WATER
: zakdef.h
- growablePtr
: globals.h, globals.c
- gu_all
: globals.h
- gu_buildicon
: globals.h
- gu_credits
: globals.h
- gu_date
: globals.h
- gu_desires
: globals.h
- gu_location
: globals.h
- gu_playarea
: globals.h
- gu_population
: globals.h
- gu_speed
: globals.h
- image_pixmaps
: main.c
- ImportOneFromGame()
: savegame_fe.c
- INCOME_COMMERCIAL
: zakdef.h
- INCOME_INDUSTRIAL
: zakdef.h
- INCOME_RESIDENTIAL
: zakdef.h
- InitGameStruct()
: handler.h, handler.c
- InitGraphic()
: drawing.h, drawing.c
- InitWorld()
: globals.h, globals.c
- inMem()
: stringsearch.h, stringsearch.c
- Int16
: appconfig.h
- Int32
: appconfig.h
- Int8
: appconfig.h
- IsArmyBase
: simulation.h
- IsBulldozable()
: build.c
- IsCoalPlant
: simulation.h
- IsCommercial
: simulation.h
- IsFakeTree
: simulation.h
- IsFakeWater
: simulation.h
- IsFireStation
: simulation.h
- IsGrowable
: simulation.h
- isHandEra()
: palmutils.h, palmutils.c
- IsIndustrial
: simulation.h
- IsItAPowerPlant()
: simulation.c
- IsItAWaterPump()
: simulation.c
- IsNukePlant
: simulation.h
- IsOccupied()
: simulation.h, simulation.c
- IsPoliceDept
: simulation.h
- IsPowerLine()
: simulation.h, simulation.c
- IsPowerWater()
: simulation.h, simulation.c
- IsPump
: simulation.h
- IsRail()
: simulation.h, simulation.c
- IsRailOrTunnel()
: simulation.h, simulation.c
- IsRailOvRoad()
: simulation.h, simulation.c
- IsRailPipe()
: simulation.h, simulation.c
- IsRailPower()
: simulation.h, simulation.c
- IsRailTunnel()
: simulation.h, simulation.c
- IsRealWater
: simulation.h
- IsResidential
: simulation.h
- IsRoad()
: simulation.h, simulation.c
- IsRoadBridge()
: simulation.h, simulation.c
- IsRoadOrBridge()
: simulation.h, simulation.c
- IsRoadPipe()
: simulation.h, simulation.c
- IsRoadPower()
: simulation.h, simulation.c
- IsSlum
: simulation.h
- IsTransport()
: simulation.h, simulation.c
- IsTree
: simulation.h
- IsWaste
: simulation.h
- IsWater
: simulation.h
- IsWaterPipe()
: simulation.h, simulation.c
- isZireOld()
: palmutils.h, palmutils.c
- IsZone()
: simulation.h, simulation.c
- main()
: main.c
- mainloop_callback()
: main.c
- map_entry
: map.c
- map_type
: map.c
- MapHasJumped()
: main.c, simcity.c, ui.h
- mapm_int32()
: savegame_be.c
- MapMul
: zakdef.h
- mapsize_map
: savegame.c
- max_list
: simulation.c
- MAX_SPEED
: simcity.c
- MAXLOC
: simcity.c
- MAXSAVEGAMECOUNT
: savegame.c
- me_basemap
: map.c
- me_end
: map.c
- menu_items
: main.c
- MeteorDisaster()
: disaster.h, disaster.c
- minimap
: minimap.c
- minimapGetDetailed()
: minimap.h, minimap.c
- minimapGetShowing()
: minimap.h, minimap.c
- minimapIntersect()
: minimap.h, minimap.c
- minimapIsTapped()
: minimap.h, minimap.c
- minimapPaint()
: minimap.h, minimap.c
- minimapPlace()
: minimap.h, minimap.c
- minimapSetDetailed()
: minimap.h, minimap.c
- minimapSetShowing()
: minimap.h, minimap.c
- MonsterCheckSurrounded()
: disaster.c
- motion_notify_event()
: main.c
- MoveableObject
: zakdef.h
- MoveAllObjects()
: disaster.h, disaster.c
- MoveCursor()
: drawing.h, drawing.c
- mt_overlay
: map.c
- mw
: main.c
- ran_zone
: simulation.c
- ReadCityRecord()
: savegame_be.c
- RearrangeBitmap()
: palmutils.h, palmutils.c
- RearrangeObjectOnly()
: palmutils.h, palmutils.c
- RecordStatistics()
: simulation.h, simulation.c
- RedrawAllFields()
: drawing.h, drawing.c
- reGradeZones()
: simulation.c
- ReleaseZone()
: main.c, palm_locking.c, locking.h
- RemoveAllDefence()
: build.h, build.c
- RemoveDefence()
: build.c
- removeGraphicUpdate()
: globals.h, globals.c
- RenameCity()
: savegame_be.h, savegame_be.c
- RenderMaps()
: map.c
- ResetViewable()
: main.c, savegame_be.h, savegame_be.c
- ResizeCheck()
: main.c
- resizeMap()
: simulation-ui.h, simulation-ui.c
- ResizeWorld()
: globals.h, globals.c
- restoreDepthRes()
: palmutils.h, palmutils.c
- RestoreSpeed
: zakdef.h
- RomVersionCompatible()
: simcity.c
- save_defaultfilename()
: savegame_be.h, savegame_be.c
- save_filename()
: savegame_be.h, savegame_be.c
- save_game()
: savegame_be.h
- saveButtonConfig()
: options.c
- SAVEDBITS
: simulation.h
- savegame_citycount()
: savegame_be.h, savegame_be.c
- savegame_close()
: savegame_be.h, savegame_be.c
- savegame_getcity()
: savegame_be.h, savegame_be.c
- savegame_getcityname()
: savegame_be.h, savegame_be.c
- savegame_handler()
: savegame_fe.h, savegame_fe.c
- savegame_open()
: savegame_be.h, savegame_be.c
- savegame_setcity()
: savegame_be.h, savegame_be.c
- savegameas_handler()
: savegame_fe.h, savegame_fe.c
- SaveGameByIndex()
: savegame_be.c
- SaveGameByName()
: savegame_be.h, savegame_be.c
- SAVEGAMEVERSION
: zakdef.h
- saveOptions()
: options.c
- SaveSpeed
: zakdef.h
- sb_autobulldoze
: globals.h
- sb_detailedminimap
: globals.h
- sb_showminimap
: globals.h
- scaleNumber()
: globals.h, globals.c
- scr_map_t
: map.c
- SCRATCHBIT
: simulation.h
- scrollbar()
: main.c
- ScrollDisplay()
: drawing.h, drawing.c
- searchForFile()
: nix_utils.h, nix_utils.c
- selectedBuildItem
: main.c
- selem_t
: zakdef.h
- seOutOfMemory
: zakdef.h
- SETAUTOBULLDOZE
: globals.h
- SetAutoSave()
: savegame_be.h, savegame_be.c
- setCityFileName()
: savegame_be.h, savegame_be.c
- setDifficultyLevel()
: globals.h, globals.c
- setDisasterLevel()
: globals.h, globals.c
- setGameBit()
: globals.h, globals.c
- setMapSize()
: handler.h, handler.c
- setMapVariables
: zakdef.h
- SETMINIMAPDETAILED
: globals.h
- SETMINIMAPVISIBLE
: globals.h
- setPaintedFlag()
: main.c
- SetSpeed()
: main.c
- SetSupplied()
: simulation.c
- setupButtonConfig()
: options.c
- SetUpMainWindow()
: main.c
- setupOptions()
: options.c
- setupToolBox()
: main.c
- setWorld()
: globals.h, globals.c
- setWorldAndFlag()
: globals.h, globals.c
- setWorldFlags()
: globals.h, globals.c
- shapes
: simcity.c
- SHORT_BIT
: simulation.c
- SHOW_POWER
: simulation-ui.c
- SHOW_WATER
: simulation-ui.c
- showMap()
: simulation-ui.h, simulation-ui.c
- shown_pixmaps
: simulation-ui.c
- ShuffleIndividualStatistic()
: simulation.c
- silky
: simcity.c
- Sim_Distribute_Specific()
: simulation.c
- Sim_DoPhase()
: simulation.h, simulation.c
- SIM_GAME_LOOP_DISASTER
: zakdef.h
- SPEED_FAST
: zakdef.h
- SPEED_MEDIUM
: zakdef.h
- SPEED_PAUSED
: zakdef.h
- SPEED_SLOW
: zakdef.h
- SPEED_TURBO
: zakdef.h
- speedOffset()
: simcity.c
- speedslist
: simcity.c
- SpendMoney()
: build.c
- st_cashflow
: zakdef.h
- st_commercial
: zakdef.h
- st_crime
: zakdef.h
- st_industrial
: zakdef.h
- st_pollution
: zakdef.h
- st_residential
: zakdef.h
- st_tail
: zakdef.h
- StackDelete()
: stack.c, stack.h
- StackDoEmpty()
: stack.c, stack.h
- StackIsEmpty()
: stack.c, stack.h
- StackNElements()
: stack.c, stack.h
- StackNew()
: stack.c, stack.h
- StackPop()
: stack.c, stack.h
- StackPush()
: stack.c, stack.h
- StackResize()
: stack.c
- STAT_ENTRIES
: zakdef.h
- stat_item
: zakdef.h
- stat_to_value
: zakdef.h
- StatisticItem
: zakdef.h
- STATS_COUNT
: zakdef.h
- STATS_PER
: zakdef.h
- statvalues
: zakdef.h, globals.c
- store_filename()
: savegame_fe.c
- SUPPLY_NUCLEAR_PLANT
: zakdef.h
- SUPPLY_POWER_PLANT
: zakdef.h
- SUPPLY_WATER_PUMP
: zakdef.h
- SupplyIfPlant()
: simulation.c
- syserror_t
: zakdef.h
- ue_defense
: zakdef.h
- ue_power
: zakdef.h
- ue_tail
: zakdef.h
- ue_traffic
: zakdef.h
- UICheckMoney()
: main.c, simcity.c, ui.h
- UICheckOnClick()
: simcity.c
- UIClearAutoSaveSlot()
: savegame.h, savegame.c
- UIClipped()
: main.c, simcity.c, ui.h
- UIDisplayError1()
: main.c, simcity.c, ui.h
- UIDrawBorder()
: main.c
- UIDrawBuildIcon()
: main.c
- UIDrawCredits()
: main.c
- UIDrawDate()
: main.c
- UIDrawLoc()
: main.c
- UIDrawMapSpecialObject()
: main.h, main.c
- UIDrawMapSpecialUnit()
: main.h, main.c
- UIDrawMapZone()
: main.h, main.c
- UIDrawPlayArea()
: main.c
- UIDrawPop()
: main.c
- UIDrawSpeed()
: main.c
- UIFinishDrawing()
: main.c, simcity.c, ui.h
- UIGetSelectedBuildItem()
: main.c, simcity.c, ui.h
- UIGotoForm()
: main.c, simcity.c, ui.h
- UIInitDrawing()
: main.c, simcity.c, ui.h
- UIInitGraphic()
: main.c, simcity.c, ui.h
- UILoadAutoGame()
: savegame.h, savegame.c
- UILockScreen()
: main.c, simcity.c, ui.h
- UIMapResize()
: main.c, map.c, ui.h
- UInt16
: appconfig.h
- UInt32
: appconfig.h
- UInt8
: appconfig.h
- UIPaintBuildIcon()
: simcity.c, ui.h
- UIPaintCredits()
: simcity.c, ui.h
- UIPaintCursor()
: main.c, simcity.c, ui.h
- UIPaintDate()
: simcity.c, ui.h
- UIPaintDesires()
: simcity.c, ui.h
- UIPaintField()
: main.c, simcity.c, ui.h
- UIPaintLocation()
: simcity.c, ui.h
- UIPaintMapField()
: simulation-ui.c, map.c, ui.h
- UIPaintMapStatus()
: simulation-ui.c, map.c, ui.h
- UIPaintPlayArea()
: simcity.c, ui.h
- UIPaintPopulation()
: simcity.c, ui.h
- UIPaintPowerLoss()
: main.c, simcity.c, ui.h
- UIPaintSpecialObject()
: main.c, simcity.c, ui.h
- UIPaintSpecialUnit()
: main.c, simcity.c, ui.h
- UIPaintSpeed()
: simcity.c, ui.h
- UIPaintWaterLoss()
: main.c, simcity.c, ui.h
- UIPostLoadGame()
: main.c, simcity.c, ui.h
- UIProblemNotify()
: main.c, simcity.c, ui.h
- UISaveAutoGame()
: savegame.h, savegame.c
- UISaveMyCity()
: savegame.h, savegame.c
- UIScrollDisplay()
: main.c, simcity.c, ui.h
- UISetUpGraphic()
: simcity.c, ui.h
- UIUnlockScreen()
: main.c, simcity.c, ui.h
- UIUpdateBudget()
: budget.h, budget.c
- UIUpdateBuildIcon()
: main.c
- UIUpdateMap()
: map.c, ui.h
- UnixAppConfig_01_t
: appconfig.h
- UnlockZone()
: main.c, palm_locking.c, locking.h
- UnpackBits()
: pack.h, pack.c, globals.h
- updateAMap()
: simulation-ui.c
- updateBudgetNumber()
: budget.c
- updateBudgetValue()
: budget.c
- UpdateCounters()
: simulation.h, simulation.c
- UpdateDisasters()
: disaster.h, disaster.c
- updatePower()
: simulation-ui.c
- UpdateSaveGameList()
: savegame.c
- UpdateVolatiles()
: simulation.h, simulation.c
- updateWater()
: simulation-ui.c
- UPKEEP_BRIDGE
: zakdef.h
- UPKEEP_FIRE_STATIONS
: zakdef.h
- UPKEEP_MILITARY_BASES
: zakdef.h
- UPKEEP_NUCLEARPLANT
: zakdef.h
- UPKEEP_POLICE_STATIONS
: zakdef.h
- UPKEEP_POWERLINE
: zakdef.h
- UPKEEP_POWERPLANT
: zakdef.h
- UPKEEP_ROAD
: zakdef.h
- UpkeepEntries
: zakdef.h
Generated on Mon Aug 30 19:44:19 2004 for pocketcity by
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