Go to the source code of this file.
Functions | |
| savegame_t * | savegame_open (char *filename) | 
| open a savegame file, breaking it into games  | |
| void | savegame_close (savegame_t *sg) | 
| close a previously created savegame structure  | |
| int | savegame_citycount (savegame_t *sg) | 
| get the count of the cities in a savegame structure  | |
| char * | savegame_getcityname (savegame_t *sg, int item) | 
| get the name of a city in the savegame structure  | |
| int | savegame_getcity (savegame_t *sg, int item, GameStruct *gs, char **map) | 
| get a city structure from the savegame structure  | |
| int | savegame_setcity (savegame_t *sg, int item, GameStruct *gs, char *map) | 
| store the contents of a city into the savegame structure  | |
| int | save_game (char *name, GameStruct *gs, char *world) | 
| save the game into the file specified  | |
| int | save_defaultfilename (void) | 
| save the default savegame file and map  | |
| int | load_defaultfilename (void) | 
| load the default file name into the default game structures  | |
| int | save_filename (char *sel, GameStruct *gs, char *world) | 
| save a filename using the gamestruct and worldptr passed  | |
| void | NewGame (void) | 
| Initialize the game structures for a new game. | |
| int | setCityFileName (char *name) | 
| set the city file name  | |
| char * | getCityFileName (void) | 
| get the name of default city file  | |
Definition in file savegame_be.h.
      
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 get the name of default city file 
 
 Definition at line 473 of file savegame_be.c. Referenced by load_defaultfilename(), save_defaultfilename(), and savegame_handler().  | 
  
      
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 load the default file name into the default game structures 
 
 Definition at line 396 of file savegame_be.c. References getCityFileName(), savegame_close(), savegame_getcity(), and savegame_open().  | 
  
      
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 save the default savegame file and map 
 
 Definition at line 408 of file savegame_be.c. References getCityFileName(), and save_filename(). Referenced by savegame_handler(), and store_filename().  | 
  
      
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 save a filename using the gamestruct and worldptr passed 
 
 
 Definition at line 414 of file savegame_be.c. References _game_struct06a::mapx, and _game_struct06a::mapy. Referenced by save_defaultfilename().  | 
  
      
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 save the game into the file specified 
 
 
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 get the count of the cities in a savegame structure 
 
 
 Definition at line 389 of file savegame_be.c. Referenced by doOpen(), and loadCities().  | 
  
      
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 close a previously created savegame structure 
 
 Definition at line 341 of file savegame_be.c. Referenced by doOpen(), free_listselect(), and load_defaultfilename().  | 
  
      
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 get a city structure from the savegame structure 
 
 
 Definition at line 362 of file savegame_be.c. References _game_struct06a::mapx, and _game_struct06a::mapy. Referenced by doOpen(), ImportOneFromGame(), and load_defaultfilename().  | 
  
      
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 get the name of a city in the savegame structure 
 
 
 Definition at line 353 of file savegame_be.c.  | 
  
      
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 open a savegame file, breaking it into games 
 
 
 Definition at line 274 of file savegame_be.c. References inMem(), and SAVEGAMEVERSION. Referenced by doOpen(), and load_defaultfilename().  | 
  
      
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 store the contents of a city into the savegame structure 
 
 
 Definition at line 375 of file savegame_be.c. References _game_struct06a::mapx, and _game_struct06a::mapy.  | 
  
      
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 set the city file name 
 
 Definition at line 479 of file savegame_be.c. Referenced by doOpen(), and store_filename().  | 
  
1.2.18