Data Fields | |
GtkWidget * | window |
handle of the window | |
GtkWidget * | drawing |
handle to game play area | |
GtkWidget * | l_credits |
label of the amount of money | |
GtkWidget * | l_location |
location on map | |
GtkWidget * | l_pop |
population label | |
GtkWidget * | l_time |
simulation date label | |
GtkObject * | sc_hor |
horizontal scroll adjustment | |
GtkObject * | sc_vert |
vertical scroll adjustment | |
GtkWidget * | hscroll |
horizontal scroll bar | |
GtkWidget * | vscroll |
vertical scroll bar | |
GdkPixmap * | p_zones |
zone pixmap | |
GdkPixmap * | p_monsters |
monsters pixmap | |
GdkPixmap * | p_units |
units pixmap | |
GdkPixmap * | p_zones_m |
mask for units | |
GdkPixmap * | p_monsters_m |
mask for the monsters | |
GdkPixmap * | p_units_m |
mask for the units | |
GdkPixmap * | p_mapzones |
pixmap of the map zones | |
GdkPixmap * | p_mapspecials |
pixmap of specials for map | |
GdkPixmap * | p_mapunits |
pixmap for the units on map | |
GdkPixmap * | p_play |
the play area (full) |
Definition at line 36 of file main.c.