#include <UIResources.h>
#include <StringMgr.h>
#include <ErrorMgr.h>
#include <ExgMgr.h>
#include <palmutils.h>
#include <mem_compat.h>
#include <simcity.h>
#include <appconfig.h>
#include <beam.h>
#include <savegame_be.h>
#include <logging.h>
#include <simcity_resconsts.h>
Go to the source code of this file.
Functions | |
| int | BeamSend (UInt8 *map_ptr) |
| beam a city record | |
| Err | BeamReceive (ExgSocketType *ptr) |
| receive the city | |
| void | BeamRegister (void) |
| register to receive city records | |
This encapsulates all the code for sending and receiving cities. The various elements are: packing and unpacking structures establishing communications sending and receiving the data.
Definition in file beam.c.
|
|
receive the city
Definition at line 75 of file beam.c. References Char, _game_struct06a::cityname, CloseMyDB(), FindGameByName(), OpenMyDB(), SAVEGAMEVERSION, SetAutoSave(), UInt16, UInt32, UInt8, and _game_struct06a::version. |
|
|
beam a city record
Definition at line 29 of file beam.c. References _game_struct06a::cityname, GetCreatorID(), gMemSet, Int32, UInt32, and UInt8. Referenced by BeamCityByName(). |
1.2.18