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_visual_tag Struct Reference

game visual entities related to the game, but not the simulation More...

#include <zakdef.h>


Data Fields

UInt8 TileSize
UInt8 MapTileSize
UInt16 visible_x
UInt16 visible_y
UInt16 cursor_xpos
UInt16 cursor_ypos


Detailed Description

game visual entities related to the game, but not the simulation

Definition at line 519 of file zakdef.h.


Field Documentation

UInt16 _visual_tag::cursor_xpos
 

cursor ??

Definition at line 524 of file zakdef.h.

UInt16 _visual_tag::cursor_ypos
 

cursor ??

Definition at line 525 of file zakdef.h.

UInt8 _visual_tag::MapTileSize
 

size of a tile on the map

Definition at line 521 of file zakdef.h.

UInt8 _visual_tag::TileSize
 

size of a tile

Definition at line 520 of file zakdef.h.

UInt16 _visual_tag::visible_x
 

visible tiles on the X

Definition at line 522 of file zakdef.h.

UInt16 _visual_tag::visible_y
 

visible tiles on the y

Definition at line 523 of file zakdef.h.


The documentation for this struct was generated from the following file:
Generated on Mon Aug 30 19:44:19 2004 for pocketcity by doxygen1.2.18