#include <PalmTypes.h>
#include <sections.h>
Go to the source code of this file.
Data Structures | |
| struct | _PalmAppConfig_01 |
| the palm application configuration More... | |
Typedefs | |
| typedef enum ButtonEvent | ButtonEvent |
| the button events | |
| typedef enum buttonKeys | ButtonKey |
| the keys | |
| typedef _PalmAppConfig_01 | PalmAppConfig_01_t |
| the palm application configuration | |
| typedef PalmAppConfig_01_t | PlatformAppConfig |
| the palm application configuration | |
Enumerations | |
| enum | ButtonEvent |
| the button events More... | |
| enum | buttonKeys |
| the keys | |
This is information that is saved with the application upon termination. It contains information that is not considered suitable for storing with an actual game, but is instead a game based option.
Definition in file appconfig.h.
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Value: { \
{ BePassthrough, BeLeft, BeUp, BeDown, BeRight, BePassthrough, \
BePopup, BeMap SONYEV } \
}Definition at line 73 of file appconfig.h. |
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the button events if you add in here don't forget the entries in game.rcp for the configuration screen. |
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the button events if you add in here don't forget the entries in game.rcp for the configuration screen. Definition at line 22 of file appconfig.h. |
1.2.18