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source/globals.h

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00001 
00005 #if !defined(_GLOBALS_H_)
00006 #define _GLOBALS_H_
00007 
00008 #include <zakdef.h>
00009 #include <compilerpragmas.h>
00010 
00011 #if defined(__cplusplus)
00012 extern "C" {
00013 #endif
00014 
00029 typedef enum {
00030         gu_playarea = (1), 
00031         gu_credits = (1<<1), 
00032         gu_population = (1<<2), 
00033         gu_date = (1<<3), 
00034         gu_location = (1<<4), 
00035         gu_buildicon = (1<<5), 
00036         gu_speed = (1<<6), 
00037         gu_desires = (1<<7), 
00038         gu_all = (1<<8) 
00039 } graphicupdate_t;
00040 
00044 typedef enum {
00045         sb_autobulldoze = (1), 
00046         sb_showminimap = (1<<1), 
00047         sb_detailedminimap = (1<<2) 
00048 } gamestatusbit_t;
00049 
00051 #define SETAUTOBULLDOZE(X)      setGameBit(sb_autobulldoze, (X))
00052 
00053 #define GETAUTOBULLDOZE()       getGameBit(sb_autobulldoze)
00054 
00055 #define SETMINIMAPVISIBLE(X)    setGameBit(sb_showminimap, (X))
00056 
00057 #define GETMINIMAPVISIBLE()     getGameBit(sb_showminimap)
00058 
00059 #define SETMINIMAPDETAILED(X)   setGameBit(sb_detailedminimap, (X))
00060 
00061 #define GETMINIMAPDETAILED()    getGameBit(sb_detailedminimap)
00062 
00063 extern GameStruct game;
00064 extern vGameStruct vgame;
00065 extern vGameVisuals visuals;
00066 extern AppConfig_t gameConfig;
00067 extern void *worldPtr;
00068 extern void *flagPtr;
00069 extern void *growablePtr;
00070 
00071 EXPORT char *getDate(char *temp);
00072 
00073 EXPORT UInt32 scaleNumber(UInt32 old_value, Char *scale);
00074 EXPORT void *getIndexOf(char *ary, Int16 addit, Int16 key);
00075 EXPORT UInt8 getDisasterLevel(void);
00076 EXPORT void setDisasterLevel(UInt8 value);
00077 EXPORT UInt8 getDifficultyLevel(void);
00078 EXPORT void setDifficultyLevel(UInt8 value);
00079 
00080 EXPORT Int16 InitWorld(void);
00081 EXPORT Int16 ResizeWorld(UInt32 size);
00082 
00083 EXPORT void PurgeWorld(void);
00084 
00085 EXPORT welem_t getWorld(UInt32 pos);
00086 EXPORT void setWorld(UInt32 pos, welem_t value);
00087 EXPORT selem_t getWorldFlags(UInt32 pos);
00088 EXPORT void setWorldFlags(UInt32 pos, selem_t value);
00089 EXPORT void orWorldFlags(UInt32 pos, selem_t value);
00090 EXPORT void andWorldFlags(UInt32 pos, selem_t value);
00091 EXPORT void getWorldAndFlag(UInt32 pos, welem_t *world, selem_t *flag);
00092 EXPORT void setWorldAndFlag(UInt32 pos, welem_t value, selem_t status);
00093 
00094 EXPORT void addGraphicUpdate(graphicupdate_t entity);
00095 EXPORT void removeGraphicUpdate(graphicupdate_t entity);
00096 EXPORT UInt8 checkGraphicUpdate(graphicupdate_t entity);
00097 EXPORT UInt8 checkAnyGraphicUpdate(void);
00098 EXPORT void clearGraphicUpdate(void);
00099 
00100 EXPORT void setGameBit(gamestatusbit_t bit, UInt8 value);
00101 EXPORT UInt8 getGameBit(gamestatusbit_t bit);
00102 
00103 EXPORT void PackBits(void *src, void *dest, UInt8 nbits, UInt32 count);
00104 EXPORT void UnpackBits(void *src, void *dest, UInt8 nbits, UInt32 count);
00105 
00106 #if defined(__cplusplus)
00107 }
00108 #endif
00109 
00110 #endif

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