#include <appconfig.h>
#include <sections.h>
Go to the source code of this file.
Functions | |
| int | BeamSend (UInt8 *map_ptr) BEAM_SECTION |
| beam a city record | |
| void | BeamRegister (void) BEAM_SECTION |
| register to receive city records | |
| Err | BeamReceive (ExgSocketType *ptr) |
| receive the city | |
Definition in file beam.h.
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receive the city
Definition at line 75 of file beam.c. References Char, _game_struct06a::cityname, CloseMyDB(), FindGameByName(), OpenMyDB(), SAVEGAMEVERSION, SetAutoSave(), UInt16, UInt32, UInt8, and _game_struct06a::version. |
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beam a city record
Definition at line 29 of file beam.c. References _game_struct06a::cityname, GetCreatorID(), gMemSet, Int32, UInt32, and UInt8. Referenced by BeamCityByName(). |
1.2.18