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Todo List

Global createMenu(GtkWidget *main_box)
make the file names related to the items

Global delete_event(GtkWidget *widget, GdkEvent *event, gpointer data)
Change the code to perform an auto save / ask to save.

Global ResizeCheck(int width, int height)
fix this to constrain the width/height so as to not be too big

Global scrollbar(GtkAdjustment *adj)
set based on size of window/tiles

Global UIDrawBuildIcon(void)
Impement this for this platform

Global UIDrawPlayArea(void)
render the entire play area into an offscreen pixmap, making this call a non-op (the expose code for the drawing area will take care of it).

Global UIDrawSpeed(void)
Implement this for the platform

Global UIInitGraphic(void)
fix this routine.

Global UIScrollDisplay(dirType direction)
double buffer to improve the rendering of the screen!

Global newgame_handler(void)
save the game before starting a new one

Global opengame_handler(void)
save any game in progress

File zonestrings.c
Need to source the data from a configuration file. This replication of information between the palm and the real platform is not going to cut the mustard.

File savegame_be.c
change the savegame format to XML for the linux platforms.

Global blockSize(welem_t type) BUILD_SECTION
permit non-square sizes (return isn't a plain integer)

Global CreateFullRiver(void)
Make the river more interesting

Global IsBulldozable(welem_t zone) BUILD_SECTION
add the extra field types

Global Goto(UInt16 x, UInt16 y, goto_code center)
should only do visuals and location.

Global getDate(char *temp)
deal with phenomenally big dates

Global DoTheRoadTrip(UInt32 startPos)
actually do the road trip

Global Sim_DoPhase(Int16 nPhase)
break into separate functions and a jump table.

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