Main Page Data Structures File List Data Fields Globals Related Pages
- Global createMenu(GtkWidget *main_box)
- make the file names related to the items
- Global delete_event(GtkWidget *widget, GdkEvent *event, gpointer data)
- Change the code to perform an auto save / ask to save.
- Global ResizeCheck(int width, int height)
- fix this to constrain the width/height so as to not be too big
- Global scrollbar(GtkAdjustment *adj)
- set based on size of window/tiles
- Global UIDrawBuildIcon(void)
- Impement this for this platform
- Global UIDrawPlayArea(void)
- render the entire play area into an offscreen pixmap, making this call a non-op (the expose code for the drawing area will take care of it).
- Global UIDrawSpeed(void)
- Implement this for the platform
- Global UIInitGraphic(void)
- fix this routine.
- Global UIScrollDisplay(dirType direction)
- double buffer to improve the rendering of the screen!
- Global newgame_handler(void)
- save the game before starting a new one
- Global opengame_handler(void)
- save any game in progress
- File zonestrings.c
- Need to source the data from a configuration file. This replication of information between the palm and the real platform is not going to cut the mustard.
- File savegame_be.c
- change the savegame format to XML for the linux platforms.
- Global blockSize(welem_t type) BUILD_SECTION
- permit non-square sizes (return isn't a plain integer)
- Global CreateFullRiver(void)
- Make the river more interesting
- Global IsBulldozable(welem_t zone) BUILD_SECTION
- add the extra field types
- Global Goto(UInt16 x, UInt16 y, goto_code center)
- should only do visuals and location.
- Global getDate(char *temp)
- deal with phenomenally big dates
- Global DoTheRoadTrip(UInt32 startPos)
- actually do the road trip
- Global Sim_DoPhase(Int16 nPhase)
- break into separate functions and a jump table.
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