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_vgame_struct Struct Reference

volatile game structure More...

#include <zakdef.h>


Data Fields

UInt16 mapmul
UInt32 prior_credit
Int16 BuildCount [bc_tail]
UInt16 oldLoopSeconds


Detailed Description

volatile game structure

Items that are needed during the execution of the game, but not needed for persistence.

Definition at line 511 of file zakdef.h.


Field Documentation

Int16 _vgame_struct::BuildCount[bc_tail]
 

count of elements

Definition at line 514 of file zakdef.h.

UInt16 _vgame_struct::mapmul
 

x*y

Definition at line 512 of file zakdef.h.

UInt16 _vgame_struct::oldLoopSeconds
 

last selected speed - for pause

Definition at line 515 of file zakdef.h.

UInt32 _vgame_struct::prior_credit
 

last month's credit value

Definition at line 513 of file zakdef.h.


The documentation for this struct was generated from the following file:
Generated on Mon Aug 30 19:44:19 2004 for pocketcity by doxygen1.2.18