#include <zakdef.h>
Data Fields | |
UInt16 | mapmul |
UInt32 | prior_credit |
Int16 | BuildCount [bc_tail] |
UInt16 | oldLoopSeconds |
Items that are needed during the execution of the game, but not needed for persistence.
Definition at line 511 of file zakdef.h.
|
count of elements |
|
x*y |
|
last selected speed - for pause |
|
last month's credit value |