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_game_struct05 Struct Reference

Structure kept around for historic purposes. More...

#include <zakdef.h>


Data Fields

UInt8 version [4]
UInt8 mapsize
Int16 _visible_x
Int16 _visible_y
Int16 map_xpos
Int16 map_ypos
Int16 _cursor_xpos
Int16 _cursor_ypos
Int32 credits
UInt32 _BuildCount [20]
UInt32 TimeElapsed
UInt8 tax
UInt8 gas_bits
UInt16 gameLoopSeconds
Char cityname [20]
UInt8 upkeep [ue_tail]
UInt8 diff_disaster
UInt8 gridsToUpdate
DefenceUnit units [10]
MoveableObject objects [10]


Detailed Description

Structure kept around for historic purposes.

Definition at line 431 of file zakdef.h.


Field Documentation

UInt32 _game_struct05::_BuildCount[20]
 

Deprecated

Definition at line 441 of file zakdef.h.

Int16 _game_struct05::_cursor_xpos
 

Deprecated

Definition at line 438 of file zakdef.h.

Int16 _game_struct05::_cursor_ypos
 

Deprecated

Definition at line 439 of file zakdef.h.

Int16 _game_struct05::_visible_x
 

deprecated

Definition at line 434 of file zakdef.h.

Int16 _game_struct05::_visible_y
 

deprecated

Definition at line 435 of file zakdef.h.

Char _game_struct05::cityname[ 20 ]
 

Name of city

Definition at line 446 of file zakdef.h.

Int32 _game_struct05::credits
 

amount of money

Definition at line 440 of file zakdef.h.

UInt8 _game_struct05::diff_disaster
 

rate of disasters

Definition at line 448 of file zakdef.h.

UInt16 _game_struct05::gameLoopSeconds
 

real seconds per game month

Definition at line 445 of file zakdef.h.

UInt8 _game_struct05::gas_bits
 

do we auto-bulldoze?

Definition at line 444 of file zakdef.h.

UInt8 _game_struct05::gridsToUpdate
 

grids to update next update loop

Definition at line 449 of file zakdef.h.

Int16 _game_struct05::map_xpos
 

start visible x axis

Definition at line 436 of file zakdef.h.

Int16 _game_struct05::map_ypos
 

start visible y axis

Definition at line 437 of file zakdef.h.

UInt8 _game_struct05::mapsize
 

The size of each axis of the map

Definition at line 433 of file zakdef.h.

MoveableObject _game_struct05::objects[ 10 ]
 

Special objects

Definition at line 451 of file zakdef.h.

UInt8 _game_struct05::tax
 

Tax rate

Definition at line 443 of file zakdef.h.

UInt32 _game_struct05::TimeElapsed
 

Number of months past 00

Definition at line 442 of file zakdef.h.

DefenceUnit _game_struct05::units[ 10 ]
 

Defence Units

Definition at line 450 of file zakdef.h.

UInt8 _game_struct05::upkeep[ue_tail]
 

upkeep ages for bits

Definition at line 447 of file zakdef.h.

UInt8 _game_struct05::version[4]
 

Version code of savegame

Definition at line 432 of file zakdef.h.


The documentation for this struct was generated from the following file:
Generated on Mon Aug 30 19:44:19 2004 for pocketcity by doxygen1.2.18