#include <zakdef.h>
Data Fields | |
UInt8 | version [4] |
UInt8 | mapsize |
Int16 | _visible_x |
Int16 | _visible_y |
Int16 | map_xpos |
Int16 | map_ypos |
Int16 | _cursor_xpos |
Int16 | _cursor_ypos |
Int32 | credits |
UInt32 | _BuildCount [20] |
UInt32 | TimeElapsed |
UInt8 | tax |
UInt8 | gas_bits |
UInt16 | gameLoopSeconds |
Char | cityname [20] |
UInt8 | upkeep [ue_tail] |
UInt8 | diff_disaster |
UInt8 | gridsToUpdate |
DefenceUnit | units [10] |
MoveableObject | objects [10] |
Definition at line 431 of file zakdef.h.
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Deprecated |
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Deprecated |
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Deprecated |
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deprecated |
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deprecated |
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Name of city |
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amount of money |
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rate of disasters |
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real seconds per game month |
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do we auto-bulldoze? |
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grids to update next update loop |
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start visible x axis |
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start visible y axis |
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The size of each axis of the map |
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Special objects |
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Tax rate |
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Number of months past 00 |
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Defence Units |
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upkeep ages for bits |
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Version code of savegame |